Triggers are semi-independent of the frames, so you will be able to change the last placed trigger at any time until you add a stop sequence action. So let's say that you have created ten frames with three actions each, and you find an error in the first frame, then you are basically screwed and have to delete all frames and actions up to that point. Clicking any of the remove buttons will remove the latest action/frame/trigger. Basically you have to create each frame and action in an absolute order. The cutscene editor is not super flexible, you won't be able to freely move or remove actions and frames. Not all enemies will be available for all characters, in fact most characters are only able to fight one or two different factions. So here's a list of things I know people won't be too happy about. Now, I'd like to make sure people know what they're getting before we release the editor, so that people won't be too disappointed by some of the restrictions we've had to make.
Can add multi-step cutscenes by specifying a new trigger after theįirst sequence has been executed, followed by more frames and actions.